Real-time Anticipation of Occlusion for Automated Camera Control in Toric Space

Real-time Anticipation of Occlusion for Automated Camera Control in Toric Space

 

Abstract: Efficient visibility computation is a prominent requirement when designing automated camera control techniques for dynamic 3D environments; computer games, interactive storytelling or 3D media applications all need to track 3D entities while ensuring their visibility and delivering a smooth cinematic experience.
Addressing this problem requires to sample a large set of potential camera positions and estimate visibility for each of them, which in practice is intractable despite the efficiency of ray-casting techniques on recent platforms.
In this work, we introduce a novel GPU-rendering technique to efficiently compute occlusions of tracked targets in Toric Space coordinates — a parametric space designed for cinematic camera control. We then rely on this occlusion evaluation to derive an anticipation map predicting occlusions for a continuous set of cameras over a user-defined time window. We finally design a camera motion strategy exploiting this anticipation map to minimize the occlusions of tracked entities over time.
The key features of our approach are demonstrated through comparison with traditionally used ray-casting on benchmark scenes, and through an integration in multiple game-like 3D scenes with heavy, sparse and dense occluders.

Authors: Ludovic BURG, Christophe LINO, Marc CHRISTIE

 

Results videos

Bechmark scenes with our system:

 

 

Bechmark scenes with our system without anticipation:

 

 

Bechmark scenes with Raycast visibility estimation without anticipation:

 

 

Cut exemple:

 

 

Cut and mask:

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