Virtual Cinematography http://cinematography.inria.fr Tools, Data and News for Research in Virtual Cinematography Wed, 22 Mar 2023 13:23:09 +0000 en-US hourly 1 https://wordpress.org/?v=5.9.7 http://cinematography.inria.fr/files/2018/08/cropped-favicon-32x32.png Virtual Cinematography http://cinematography.inria.fr 32 32 Master Internship on lighting techniques for AR  http://cinematography.inria.fr/master-internship-on-lighting-techniques-for-ar/ Wed, 22 Mar 2023 13:23:08 +0000 https://cinematography.inria.fr/?p=657 Continue reading

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We are searching for a Master student internship in light estimation techniques for Augmented Reality applications in the VFX industries!

All details are available here

Contacts: marc.christie (at) irisa.fr

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Master Student Internship in DL for Computer Animation http://cinematography.inria.fr/master-student-internship-in-dl-for-computer-animation/ Wed, 22 Mar 2023 13:16:08 +0000 https://cinematography.inria.fr/?p=650 Continue reading

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We are searching for a Master student internship in deep learning for animation, in collaboration with the Mercenaries Engineering company who produces the Rumba tool (https://rumba-animation.com/). The work will focus on few-shot learning techniques for motion inbetweening in character animation! 

All details are available here

Contacts: marc.christie (at) irisa.fr

 

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Immersive Previs at FMX 2019 http://cinematography.inria.fr/immersive-previs-at-fmx-2019/ Wed, 05 Jun 2019 07:22:26 +0000 https://cinematography.inria.fr/?p=604 Continue reading

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The team has been demoing at FMX 2019 our latest Immersive Previs tool, combined with solidanim’s Previs-On-Set and with the help of Georges Méliès animation school.

The Immerisive Previs tool is a VR applcation for previsualisation of movies. Creators can easily perform the layout of a scene, capture actors motion (using IKinema or Xsens technologies), place cameras and camera rails, and perform edits. The key is to enhance the creativity of users through iterations and fast exploration of solutions, both as a tool for learners, and also creatives who don’t want to deal with complex 3D animation tools (Directors of Photography, Filmakers, Cinematographers).

For more details on the Immersive previs tools, see here IMMERSIVE PREVIS

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Thinking Like a Director: Film Editing Patterns for Virtual Cinematographic Storytelling http://cinematography.inria.fr/thinking-like-a-director-film-editing-patterns-for-virtual-cinematographic-storytelling/ Tue, 09 Apr 2019 12:11:52 +0000 https://cinematography.inria.fr/?p=598 Continue reading

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Our recent work led by Hui-yin Wu has been accepted at ACM Transactions on Multimedia computing. It provides an extensive presentation of our Film Editing Patterns language.
For more information: https://hal.inria.fr/hal-01950718/document

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“Best presentation presentation” award at MIG 2018 http://cinematography.inria.fr/paper-presentation-at-mig-2018/ Thu, 22 Nov 2018 13:53:54 +0000 https://cinematography.inria.fr/?p=564 Continue reading

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The team’s paper, “Automated Staging for Virtual cinematography” by Amaury Louarn, Marc Christie and Fabrice Lamarche, was presented by Amaury Louarn on November 8th at Motion, Interaction and Games 2018 in Limassol, Cyprus.

We were granted the “Best presentation award” by the program committee of MIG.

Abstract: While the topic of virtual cinematography has essentially focused on the problem of computing the best viewpoint in a virtual environment given a number of objects placed beforehand, the question of how to place the objects in the environment with relation to the camera (referred to as staging in the film industry) has received little attention. This paper first proposes a staging language for both characters and cameras that extends existing cinematography languages with multiple cameras and character staging. Second, the paper proposes techniques to operationalize and solve staging specifications given a 3D virtual environment. The novelty holds in the idea of exploring how to position the characters and the cameras simultaneously while maintaining a number of spatial relationships specific to cinematography. We demonstrate the relevance of our approach through a number of simple and complex examples.

Full paper is available on HAL: https://hal.inria.fr/view/index/?identifiant=hal-01883808&2=v1

The accompanying video and the slides from the conference can be found below.

[gview file=”https://cinematography.inria.fr/files/2018/11/pres_opt.pdf”]

 

 

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Visiting the BFA! http://cinematography.inria.fr/visiting-the-bfa/ Tue, 30 Oct 2018 12:21:35 +0000 https://cinematography.inria.fr/?p=560 Continue reading

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We spent a full week visiting the Beijing Film Academy in China. The Academy has created a new research center dedicated to innovation in the movie industry, named AIFCVE. A detailed presentation of this center is available
HERE , and a link to the research center is available HERE

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Inria at Unite Los Angeles 2018 http://cinematography.inria.fr/collaboration-with-unity/ Thu, 25 Oct 2018 07:17:44 +0000 https://cinematography.inria.fr/?p=544 Continue reading

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CineCast, the first prototype resulting from the collaboration between INRIA and Unity was demoed during the Keynote at Unite Los Angeles on Tuesday 23rd 2018.

To know more, the stream of the Keynote is available on Youtube :

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Team’s paper accepted at MIG 2018 http://cinematography.inria.fr/teams-paper-accepted-at-mig-2018/ Fri, 28 Sep 2018 15:27:45 +0000 https://cinematography.inria.fr/?p=539 Continue reading

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Our paper, entitled “Automated Staging for Virtual cinematography” by Amaury Louarn, Marc Christie and Fabrice Lamarche is accepted and will be presented at MIG’18 − 11th ACM Siggraph Conference on  Motion, Interaction and Games, Nov. 2018, Limassol, Cyprus.

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Immersive Previs at SIGGRAPH 2018! http://cinematography.inria.fr/immersive-previs-at-siggraph-2018/ Sat, 11 Aug 2018 22:39:29 +0000 https://cinematography.inria.fr/?p=453 Continue reading

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The team will be demoing the Immersive Previs tool (One Man Movie) at Siggraph 2018! Come and meet us at Booth 421, in the Studio Area (Exhibition hall), and try our application!

The Immerisive Previs tool is a VR applcation for previsualisation of movies. Creators can easily perform the layout of a scene, capture actors motion (using IKinema or Xsens technologies), place cameras and camera rails, and perform edits. The key is to enhance the creativity of users through iterations and fast exploration of solutions, both as a tool for learners, and also creatives who don’t want to deal with complex 3D animation tools (Directors of Photography, Filmakers, Cinematographers).

For more details on the Immersive previs tools, see here IMMERSIVE PREVIS

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Film analysis: James Cutting’s website http://cinematography.inria.fr/film-analysis-james-cuttings-website/ Sat, 04 Aug 2018 17:28:09 +0000 https://cinematography.inria.fr/?p=440 Continue reading

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For all those interested in ressources related to Film analysis, we recommend reading

James Cutting great website!

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